MAP09: Bio Lab (Scientist 2)

MAP09: Bio Lab is the ninth map of Scientist 2. It was designed by Roland van der Velden and uses the music track "".

Secrets

 * 1) In the area with crates at the northern part of the map, climb up the crates and go to the second green platform for this secret. (sector 47) You will notice a partial invisibility to the east, which also is the same secret sector as the green platform. In order to get it, you need to use the green platform from its base to lower it, which will lower the platform the partial invisibility is on as well.
 * 2) Open the red door and check the southern side of the vent going west to see a green stripe on the wall. Pressing it will lower the nearby window, leading you outside into the snowfield, (sector 20) where you can get a crossbow, some arrows, and a soul sphere. There are two more secret sectors here, which are the slab of snow in the southern part of the area and the sector just around the tree in the center, however, neither is accessible without cheating.
 * 3) See Secret #2. (sector 104)
 * 4) See Secret #2. (sector 140)

Bugs
The following multiplayer-only Things have no flags set for any of the three difficulty classes, so they do not actually appear in the level:
 * two AK-47s (things 157 and 235)
 * an amount of fuel (239)
 * three backpacks (161 through 163)
 * a berserk (237)
 * one box of shotgun shells (158)
 * a crossbow (160)
 * one flamegrenades (240)
 * a flamethrower (238)
 * one invulnerability (241)
 * two medikits (233 and 234)
 * a partial invisibility (236)
 * two hotguns (159 and 232)
 * a stimpack (242)

Only 50% secrets is possible on this map due to Secrets #3 and #4 being inaccessible.

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on December 16, 2021.

Player spawns
This level contains four spawn points:
 * 1) facing west. (thing 153)
 * 2) facing west. (thing 154)
 * 3) facing west. (thing 155)
 * 4) facing west. (thing 156)

Things
This level contains the following numbers of things per skill level: